Nightfall Update Released & Hotfix 1

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[NLD] Dutchxarms
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Son Nightfall Update Released & Hotfix 1

Post by [NLD] Dutchxarms » Tue Jun 16, 2020 6:44 pm

Update 1.7: Nightfall Now Live!
Operation: Nightfall brings more than just the dark!

We’re thrilled to announce that Operation: Nightfall free update is now live! Every map in the game, alongside the brand-new map Tideway, now has a night variant. This comes with the addition of new night-themed gear to help you play - Night Vision Goggles, flashlights, infrared gadgets, and more. See it in all its glory in the new trailer:

The new night mode is available in official co-op with modified enemy AI responsive to light, as well as Versus in limited-time playlists and on community servers. This update also brings with it five new weapons, also available for free. They include two modern subsonic stealth weapons for the Breacher class, the AS Val for Insurgents and the Honey Badger for Security. Additionally, the Breacher will also have two new more classic weapon choices: the Sterling submachine gun for Insurgents and the Grease Gun for Security. Finally, the Insurgents will see a new integrally suppressed bolt-action pistol: the Welrod. This is alongside new night-themed cosmetics for all players on both sides.

In addition, the first paid cosmetic DLC packs are launching alongside the update. Become the night with the Ghillie pack for the Security forces, or with the dark-themed Nightstalker pack for Insurgents. Both factions also have several weapon skins available, with a dark red digital theme for Insurgents and midnight blues for Security. These four DLC can be purchased at a lower price with the Night Ops set. Get a unique look while also supporting Sandstorm’s continued development!


Check out the full changelist and see what’s new in Operation: Nightfall:

New Map: Tideway



Tideway is a reimagining of the classic Insurgency 2014 map Buhriz. It’s been totally overhauled with a more beautified river, more dense village layout, and UNIQUE SAND COLORS. Read more about it in our State of Production #9 post here.

Tideway has the following scenarios available:
Push Security
Push Insurgents
Domination
Frontline
Firefight
Checkpoint Security
Checkpoint Insurgents
Hardcore Checkpoint Security
Hardcore Checkpoint Insurgents

New Weapons: Honey Badger, AS Val, Sterling, Grease Gun, and Welrod
We’ve added 5 new weapons in this update (yes, meme guns count) and that’s the most we’ve ever added in a single update for Sandstorm. Firing these particular weapons with a suppressor will muffle their shots more so than the other guns in the game, so people who are far enough won’t hear a sound. Please note the AS Val and Welrod are integrally suppressed by default, and that the Grease Gun features not one but two suppressor upgrades.

New weapons for Security Breacher:
Honey Badger
Grease Gun

New weapons for Insurgent Breacher:
AS Val
Sterling

New Secondary weapon for all Insurgent classes:
Welrod


In-game Unlockable Cosmetics
Added new shemagh that covers half the face and gives you beautiful hair under “Insurgent Facewear”
Half Wrap Black
Half Wrap Plain
Half Wrap White

Added new hoodie with the hood up under “Insurgent Torso”
Hoodie Up
Hoodie Up Camo

Added new digital dark red camo under “Insurgent Equipment”
Digital Dark Red

Added new MICH 2000 helmet with IR strobe, headset, and headphone variations under “Security Headgear”
MICH 2000 IR
MICH 2000 IR Cans
MICH 2000 IR Headset

Added new desert night camo under “Security Equipment,” “Security Uniform Camo,” and various individual items
Desert Night

DLC Cosmetics
We are adding new DLC cosmetics with this update that will give your characters and weapons a unique look. The cosmetic items they contain can be combined with other cosmetic items already ingame. Purchasing these is a great way to support Sandstorm’s continued post-release development. See the different sets below, along with what items they contain and apply to:

Security Ghillie Gear Set
Ghillie Hat with Cap and Headset
Ghillie Suit Top and Combat Shirt
Ghillie Suit Bottom and Combat Pants
Security Midnight Blue Weapon Skin Set
Honey Badger
M4A1
G3A3
M870
Mk 14 EBR
PF940
Insurgent Nightstalker Gear Set
Full Face Helmet with Shemagh
Shoulder Cloak and Vest
Handwraps
Combat Cargo Pants
Combat Boots
Insurgent Red Dark Weapon Skin Set
AS VAL
AKM
FAL
TOZ-194
SVD
M9
Night Ops Set
(This set is a bundle of all 4 DLC above at a reduced price)

Night Maps
All of our maps, as well as our brand new map Tideway, can now be played in a night time version. Only official Co-op playlists will feature night maps, not PvP. We excluded PvP for a few reasons, primarily because of balance issues and the fact that in the previous Insurgency PvP night maps were very unpopular. You can read more about this decision in our State of Production #9 post here.

Enemy AI have lower visibility and night-appropriate responsiveness
Enemy AI will call out if they see a player’s flashlight
Enemy AI Breachers and Advisors make use of weapon flashlights to locate and blind players
When players respawn in Hardcore Checkpoint, they will have a flashlight equipped on their default bolt-action rifle

Night Equipment
Both factions have had a slew of night equipment added to their arsenal to assist with navigating and fighting in night maps.
Only available when playing on night maps
Any night equipment that hasn’t been equipped yet will have a yellow mark next to it until you equip it in your Loadout

Night-vision Goggles (SOF NVGs, MIL-SPEC NVGs, Civilian NVGs, Military NVGs)
Available in the Accessory slot
Each faction has two available types, with different image qualities and FOVs
Each type is available in Green, Amber, White Phosphor, and Multicolor color filters
Increases nighttime visibility substantially, but still will have dark spots where there is little ambient light
When worn, will slow down aiming down sights speed

Infrared Laser weapon upgrade (IR Laser Sight)
Available for all Primaries and Secondaries
Projects a laser beam and dot only visible when wearing Night-vision Goggles
Helps target enemies without ADS and indicate to teammates which angle you are watching
Useful when combined with NVG Point Shooting upgrade (see below)

Infrared Flashlight weapon upgrades (IR Flashlight)
Available for all Primaries and Secondaries
Projects a beam of light in a cone only visible when wearing Night-vision Goggles
Useful in very dark areas that Night-vision Goggles can’t fully illuminate

Flashlight weapon upgrades (Flashlight)
Available for all Primaries and Secondaries
Projects a high intensity beam of light in a cone
Useful to see targets far away and to blind enemies, but will reveal your position

Night-vision Scopes (4x SU230 NV, 7x Sniper Scope NV, etc)
Available for 4x and 7x optics
Attaches a second scope to an existing optic to give its sight picture White Phosphor night vision
If Night-vision Goggles of a different color filter are worn when aiming down a Night-vision Scope, the scope’s sight picture will appear as the color filter of the Night-vision Goggles

NVG Point Shooting weapon upgrade
Available for all Primaries and Secondaries
If selected for a weapon, when aiming down sights while wearing NVGs, free-aim will disable and the weapon will “lock” to a position where it points to the center of the screen
Useful when combined with IR Laser Sight weapon upgrade

Gameplay Improvements
Removed Mk 18 CQBR from Security Breacher and AKS-74U from Insurgent Breacher
Weapons are still available for Advisor
Change is being made to give Breacher and Advisor more distinct roles, weapons, and equipment
To compensate, we are adding 4 new Breacher weapons that better suit Breacher’s weapon selection and role (AS Val and Sterling for Insurgents, Honey Badger and Grease Gun for Security)
Gives all specialized classes (Breacher, Advisor, Marksman, Gunner) unique weapons not shared with other classes, which makes unlocking of each class more meaningful

Expanded Advisor class optic selection in Versus
Added Insurgent Advisor optics to Security Advisor
Added Security Advisor optics to Insurgent Advisor

Optic Changes
Added 1x OKP-7 sight to SKS and AKS-74U
Added 2x Red Dot to SKS and AKS-74U
Added 4x C79 to AKS-74U, SKS, and L85A2

Weapon Changes
Reduced supply cost of AKS-74U from 4 to 3
Reduced supply cost of Galil and Galil SAR from 3 to 2
Reduced horizontal recoil of Galil and Galil SAR
Made Galil Drum weapon upgrade increase horizontal recoil by a factor of 1.4 instead of 2.0
Increased horizontal recoil of FAL

The ammunition HUD element will now display when a player starts scavenging a magazine so it’s easier to confirm they have successfully picked up more ammunition
Added a sound effect for when players scavenge ammunition
Players can now cancel equipping an Accessory slot item (Gas Mask or Night-vision Goggles) by hitting the key again before 60% of the animation has completed
Updated the PistolsOnly mutator to allow access to Flashbangs
Set the Rifleman to have no class limit in Hardcore Co-op as in normal Co-op/Versus
Made Fire Support VO conversations between Commander, Observer, and Station have less gaps and pauses, leading to faster call ins

Class Unlocking
Standard classes are now unlocked between levels 1 through 20. This change was made to provide for better onboarding for new players and to prevent inexperienced players from taking up the Commander, Observer, and other specialized slots.
Classes are unlocked in the following order, starting with Rifleman being automatically unlocked at level 0 and ending with Commander and Observer at level 20:
Rifleman
Breacher
Advisor
Demolitions
Marksman
Gunner
Observer
Commander
These restrictions can be disabled on community hosted servers and do not apply in Local Play

Engine Upgrade
The Unreal Engine upgrade from 4.22 to 4.23 has been a key part in our push towards a more optimized codebase. Among various updates and bugfixes, one key feature introduced by Epic is “Unreal Insights”, a new timeline-based frame profiling tool. This new profiling tool greatly assists in identifying the key bottlenecks in the gameplay loop compared to tools historically supported in-engine, and the growing number of programmers are able to profile earlier and more often as a result.

Mod Tools Improvements
Added additional support for scripting hooks on mutators
Exposed the full functionality of the Useable Actor in Blueprints
Engine Update: 4.23

Tutorial Level Overhaul
Renamed Tutorial Level to “Basic Training”
Removed final objectives including fire support and vehicle sections
Added grenade throwing section
Removed friendly AI
Replaced enemy AI with wooden targets
New players will be prompted to play Basic Training before joining an official matchmaking playlist
Players are now awarded 1000 appearance credits for completing Basic Training

Dead Zone Improvements
Free-aim “Dead Zone” has been turned off by default. This means when a player's weapon is centered, camera look sensitivity will no longer be reduced. Free-aim is still a mechanic in the game, we’ve just turned off the Dead Zone within it. It can be switched back on and tweaked on a spectrum by the player if they want.

User Experience
Added a graphical display for wave based modes to represent how much longer a player will need to wait until they can respawn by showing how many team members are dead
Added “Fire Support” to the list of features displayed per playlist
Added an “Add Upgrade” button under Primary and Secondary weapons in the base Loadout menu to better indicate that already equipped weapons can be upgraded
Updated the community server browser to allow sorting of night and day maps
This will only allow you to filter the scenario currently being played on each server, not the server’s available maps in its rotation

Added refreshing icon to community server browser indicate when a search is taking place
Updated the team selection UI in Co-op so you don’t see the bot faction or Spectator option
Updated the Appearance menu’s save preset function to work consistently with the Loadout menu
Increased the visibility and size of weapon upgrade hint icons which display near Supply Crates and in spawn zones
Added a bind hint button for commands that use mouse thumb buttons
Changed the global fire support cooldown ring from the radial menu to a horizontal bar
Added a language selection screen for instances where the computer or Steam language doesn’t match a localization option
If neither of those languages options correspond to an ingame language option, a selection window will be provided so users can select a language
Language can also be set from the Settings screen in the Game User Interface list

Updated widget used to display hint keys in all locations
Improved gamepad support in the Replay menu
Removed gaps and pauses in conversation VO that takes place between multiple characters (Fire Support call ins, check status after objective capture, etc.)

Visual Improvements
Updated the Alpha AK magazine to use the AKM magazine to be appropriate to its 7.62x39mm chambering
Updated the look of all Flash Hider and Compensator weapon upgrades to be black or darker shades
Reduced the size of various Flash Hider and Compensator weapon upgrades to more realistic proportions
Reduced the size of various Extended Magazine weapon upgrade magazine models to more realistic proportions
Centered the Request Observer button within the Comms Menu
Removed Arabic text in levels that referenced real people or places to maintain our fictional setting
Changed cosmetics unlocked at start for first time players to a desert theme to match new box art and branding

Performance Improvements
Optimized rendering of bullet damage when it happens offscreen
Updated the way fire mode is visually updated to prevent a potential performance hit that would occur when switching weapons
Reduced background occurrence of audio for objects that are not within listening range of the player
Changed the way radial menus (used for voice messages and fire support) are created to reduce the potential for performance hits when they are opened
Updated the ammo counter in the player HUD to only update when it’s visible to the player
Decreased the maximum number of shell casings that can exist in the world at a given time with the exception of brass-spawnings weapons in first person. It was an insane amount so we put a cap on it. You’ll still see brass on the ground.
Removed equipment jiggling on characters in third person. We understand this was an aesthetically cool feature, but in an effort to further optimize the game we made the decision to remove this.
Performed an optimization pass on weapon textures to increase sharpness and reduce texture size where possible

Levels
Outskirts
Fixed an issue in Checkpoint Security where the capture zone for point H didn’t cover the entire intended area
Fixed an issue in Checkpoint Security near point H where some of the glass in vehicles was not visible

Crossing
Fixed an issue that was causing smoke from a smoldering vehicle to not display properly from all distances

Summit
Fixed a rendering issue that would cause some props to disappear from the screen when you moved a certain distance away
Fixed some seams on walls and floors around point D in Frontline
Fixed an issue in Skirmish where you could destroy point A from a distance
Fixed an issue on Firefight East where you could leave the intended play area to move between points A and C

Refinery
Fixed an issue where light was not reflecting properly on a particular wall

Farmhouse
Removed the ability to go prone inside some elements of the world near point D in Push Insurgents that made it unintentionally difficult to see a player
Fixed an issue where you could become stuck in a prop by vaulting over another
Fixed a seam in the ground near the Insurgent spawn
Removed a possible spawncamp of Security when point B is active

Hillside
Fixed an issue where players were able to partially obscure themselves by crouching or going prone into a part of the terrain

Hideout
Fixed an issue on Checkpoint Security where point C could be captured by crouching in an area outside the intended capture zone

Precinct
Fixed a number of props that had visual glitches
Fixed an issue in Checkpoint Insurgent where enemy AI spawned on top of a supply crate
Fixed an issue in in Checkpoint Insurgent where enemy AI spawned in the air
Fixed an issue where some objects would disappear based on distance which could be exploited by using them as cover

Power Plant
Fixed an issue where players could get stuck by running next to a pipe

Bug Fixes
Fixed an issue where explosive damage mitigation from Light Armor and Heavy Armor wasn’t being applied correctly
Fixed an issue with controllers in the Loadout menu that would unintentionally exit the menu when attempting to accept changes
Fixed an issue with most pants clipping with the Insurgent leather jacket items
Fixed an issue when using a shotgun with flechette rounds and scavenging rounds that would prevent the player from reloading even though the animation would play
Fixed an issue with clipping on the insurgent T-shirt cosmetics and most pants
Fixed an issue with the community server browser search function not working correctly
Fixed an issue with the Audio Options footer displaying in the middle of the screen instead of the bottom.
Fixed an issue where pressing the Escape key to go back while in the Play menu would take you back two screens
Fixed an issue when cancelling the M16A2 reload animation with a bipod equipped that would cause an unintended animation
Fixed an issue in the Settings menu where color sliders were nor properly aligned
Fixed an issue where long mod names would overflow the text box by adding scrolling text
Fixed alignment issues in the mod download indicator
Fixed an issue where players would be unable to cancel a resupply animation while at a Supply Crate
Fixed an issue when using a controller in the Settings menu pressing B or Circle would not save adjustments to slider options
Fixed an issue where controllers could not adjust gamma in the Settings menus
Fixed an issue where users could cause mods to download multiple times by unsubscribing and resubscribing while the download was in progress
Fixed an issue on the community server browser where changing a filter would immediately start a search but any additional filter changes during that search would be ignored in the results
Fixed an issue with the M240B where certain upgrades would be clipped through during the reload animation
Fixed an issue with the AKM speed reload with a drum magazine that was preventing subsequent speed reload animations from playing
Fixed an issue on Frontline where players were unable to plant explosives to destroy a Weapon Cache if it had previously been planted and control of the proceeding objective and changed hands
Fixed multiple instances of text overlaps in various Lessons
Fixed animation issues with the ACE 52 while sprinting in Hardcore mode
Fixed an issue with the Tavor 7 where the 4x M150 optic was displayed twice
Fixed an issue in the Settings menu where the wrong title was displayed when hovering over optic Sensitivity Scale settings
Fixed an issue with player reports where long messages would make the cancel and submit button move off screen
Fixed an issue in the community server browser where the where the UI would report the wrong number of total servers found by a search when viewing favorites
Fixed an issue in Co-op scenarios that prevented friendly AI from detonating a Weapon Cache after planting the explosives
Fixed an issue causing “Camera Zoom” and “Camera Speed” hints to show in the Spectator mode when they were not applicable
Fixed an issue that would incorrectly trigger an error message when submitting a rating for a mod from the Mod menu
Fixed the alignment of the pause screen in ultrawide resolutions
Fixed an alignment issue in the Settings menu when using a controller the image of the controller wouldn’t be fully on screen in certain situations
Fixed an issue in the mod menu where you could get stuck with an infinite loading icon under certain conditions
Fixed a bug where kills with a scavenged weapon would count twice
Fixed an issue with NVIDIA Ansel support that was causing 360 images to stitch together incorrectly
Fixed an issue that would cause players to stop running when they moved up a slope with a sufficiently high incline
Fixed a memory leak on the community server browser screen that could occur when rapidly hitting the refresh button
Fixed an issue where AI could see through smoke once they approached the edge of it

Known Issues
Occasionally when loading a new map, no class or factions are available to be selected until the player leaves and rejoins. This issue will not occur in official matchmaking. The issue is actively being investigated with the assistance of Epic.
When scavenging ammunition from certain weapons with a skin, the skinned magazine will only display in third-person and not in first-person
A new player’s default cosmetics that they see on start up may sometimes not be of a consistent color scheme. Please go down to supply and bitch to whoever is on duty until they give you the right gear.
Map voting images for night maps are displaying as the day image instead of a night image screenshot of the map in a green NVG filter
When using the Picture-in-picture Scope Setting, some optics may not display correctly
When using Civilian NVGs on Insurgents or MIL-SPEC NVGs on Security, the stamina effect may appear as an expanding ring that obscures your view
Night map loading screens which show a picture of the map at night in a green NVG filter are not appearing
While aiming down sights with some illuminated optics will cause the crosshair to stutter when the weapon is moved
Weapon icons appear as little baby squished weapon icons. We’ll be fixing this ASAP even though they’re very cute
Some hints that reference key bindings are showing as <Unbound> in the loading screen dialogue
There are some cosmetic clipping issues that are only visible when players join a round that is already in progress



Hotfix 1
Fixed the link on the Nightstalker Pants to link to the correct DLC bundle
Fixed an issue with the price of the Half Wrap Plain, Black, and White cosmetic items displaying as 80 instead of 800
Fixed the loading screen for night maps not displaying correctly
Fixed the night images of maps not being shown on the map vote screen
Fixed the stamina screen effect displaying improperly when combined with NVGs
Added the “Night Equipment” playlist feature to Frenzy and Hardcore Co-op playlists
Set Normal, Hardcore, and Frenzy playlists to show they include “Day and Night” scenarios
Fixed clipping issues with the Nightstalker DLC set
Reduced some clipping issues with the Half Wrap Plain, Black, and White cosmetic items

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